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Sport in the Metaverse, the future of training?

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Have you ever imagined what it would be like to box in a ring surrounded by people or that the best seat to watch a basketball final is on your couch at home? Today, you don’t need to imagine it because it’s already possible. The Metaverse offers infinite possibilities of what to do in it and, among other options, it offers us an inclusive gateway to enjoy sports.
It is very likely that the first thing that comes to mind when the concepts of sport and Metaverse is e-sports. e-sports also known as e-sports. However, it is only a small part of what infinite immersive worlds can do, can offer.
Aware of this, more and more international companies and consultancies are betting on the Metaverse and are even developing specific departments to promote this sector, such as Accenture, Endesa, Meta or Telefónica.
This the latter has even created new ways for users to enjoy sports in virtual reality through the Metaverse. Driven by conviction that technology serves to connect people and that nothing unites us more than sport, all this has been made possible thanks to Web that nothing unites us more than sport, all this has been possible thanks to the security developments of Web3 and the functionalities of the Telefónica Open Gateway APIs.

Practicing sports in the Metaverse

The very nature of virtual reality glasses makes navigation more dynamic and active. For this reason, it is not surprising that developers have imagined and created immersive worlds, where users can play sports in incredible environments. in incredible environments. All this, without the need to invest in sports equipment or leave home.
In this regard, we can distinguish between immersive worlds in which to play sports, and sports games created to make players exercise.
As regards immersive worlds in which to practice sports, the simplest example is found in gyms that create spaces in the Metaverse, such as Supernatural or The Sandbox, from which online fitness, boxing, Zumba or yoga classes are taught in an immersive way.

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There is also the Metaverse of Rafa Nadal Academy by Movistar, where users, in addition to visiting Rafa’s sports center in Manacor (Mallorca), can practice tennis.
As for sports gamesIn terms of sports games, there are many in the Metaverse that encourage movement and whose dynamics are based on making the player exercise. Hitting blocks to the rhythm of the music in Beat Saber, archery alone or accompanied in QuiVr and fencing in Fruit Ninja VR, is possible thanks to the games available in the immersive worlds.
It should be noted that there are also worlds such as the one of Telefónica Theme Park, which offers the opportunity to play fairground games in an immersive way. For this reason, it could be considered the mix between the worlds of sports and sports games.
Many of these experiences are accessible free of charge to users through Meta Quest’s own Meta Quest browser or by exploring the immersive worlds of Horizon Worlds..

Watching sports through virtual reality

Sports are not only enjoyable when you’re playing them yourself. Watching the best teams or elite athletes also makes us feel and share their passion.
For example, from the virtual world Movistar Immersive Experience any user with a Meta Quest glasses can watch immersive games of the Copa del Rey basketball acb. In this competition, the visitor can enjoy an immersive perspective of 180º or 360º, and has the possibility of changing the perspective from which to view each moment. In addition, users connected to a Movistar 5GHz WiFi network can enjoy the best quality of service, thanks to the use of the Quality On Demand (QoD WiFi) API of Telefónica Open Gateway.
As we have seen, if one thing is clear, it is that enjoying sports like never before from the living room is already a reality that can be experienced in the Metaverse. Will it be the future of sports training?
Graduado en Publicidad y Relaciones Públicas, la creatividad y la sostenibilidad son mis dos grandes pasiones. Ahora, gracias al equipo de CDO Telefónica uno ambos mundos a través de la innovación y creación de contenido.

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